For this project we had 5 weeks to concept,
model, texture and rig a low-poly character to fit into the village level. We
needed to use ourselves as reference and follow the style guide to create a
character in our likeness. We had a tri-limit of 4500 with the 500 being for
props, two 32bit 1024x1024 texture sheets and a 512x512 for accessories. I
decided to do a mayor’s wife initially but later changed it to daughter.
There are quite a few things I feel worked well such as:
The final design: It took a long time to
reach the final design because I needed to change a lot of things; I started very
early on and did a lot of concepts looking at quite rich dresses since the
Mayor was going to be rich. I did a lot of development on these designs but
later on found that I had restricted my ideas quite early on and hadn’t really
explored enough. This resulted in quite a boring design. I received some
feedback and decided to take my designs back to basics again and start pretty
much from scratch. With the advice I had been given I was able to create a much
more interesting idea that I really liked.
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My final concept |
Texturing: I really enjoyed the
hand-painting process and felt like I made it look nice as well as fitting it
into the style guide. I really liked the
way I painted the folds into my fabric making it look a lot more detailed than
it is.
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Finished model |
Style guide: I feel like I managed to keep
my design and model within the style guide. I was a little concerned about the
colours of the dress but I think they still work okay. My character looks
positive and cheery and has just enough stylisation to fit into the level.
The face: I’m really pleased with the way
the face unwrapped and how I textured it- there were no awful warpings or
seams.
The flowers alpha: Although its only a
small addition I’m really happy with the flower alpha that I made for her hair.
In quite a late stage of concepting I
decided to change my concept idea because it wasn’t going in the direction I
wanted it to and I’d received some good feedback on what needed changing. I
feel like I essentially wasted a lot of time because I ditched a lot of
concepts but I did learn a lot from it.
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Some early concepts that I ended up having to ditch. |
What I would do differently:
Neater topology: I feel like I could have
used my topology more effectively and therefore made it neater because I think
it’s a little messy; this gave me a few troubles later on when it came to
unwrapping.
Better rigging: My rigging was a bit of a
shambles because I didn’t understand it very well and hadn’t left myself enough
time at the end to properly learn and understand it.
To conclude, there are certain things that I would start, keep and stop doing from this project. I would:
Start: Practicing topology more- more
research into the topology I’ll be creating before I start.
Keep: Time management- generally overall my time management was quite effective
but there’s still room for improvement.
Stop: Being lazy and leaving things at a bad standard because I can’t be
bothered to fix them (eg the lower skirt)