Final texture and model |
Final model and texture with wireframes |
Unwrapped texture |
I've already written a lot about my model over previous blog posts so I'm just gonna insert my reflective assessment to save me typing it all out again!
" Overall I’m very pleased with my model and texture, especially considering how much of a struggle I thought this would be. I learned a lot through the process and feel like I could do the whole thing a lot better if I started from scratch again (unfortunate time constraints).
" Overall I’m very pleased with my model and texture, especially considering how much of a struggle I thought this would be. I learned a lot through the process and feel like I could do the whole thing a lot better if I started from scratch again (unfortunate time constraints).
I spent a lot
of my time concepting going in the complete wrong direction and it was only
during the last week or so of allocated time for concepting that I actually
decided to go back and change my original idea to something more appropriate. I
think my issue was I knew that my original idea wasn’t very strong but I kept
pushing it further in the hopes that it would just ‘work’ after I’d put colour
on it etc.
Although I am
pleased with my final design I wonder how much further I could had developed it
if I hadn’t spent so much time developing in the wrong direction.
The topology of
my model isn’t the strongest; I had difficulty getting it right for the face
and I always seem to be quite messy when it comes to modelling and since I know
texturing is more of a strength than modelling I think I get lazy and leave
things as they are hoping that the texture will sort out my faults. I feel if I
had used my topology more efficiently I could have a better model and nicer
textures.
Since some of
my modelling was bad my unwraps weren’t as clean and tidy as I had hoped they
would be, leaving myself some nasty seams and overlaps that I spent a lot of
time going back in to re-model and unwrap (time that would have been saved if I
modelled my character more carefully in the beginning).
Rigging turned
out to be a bit (a lot) of a shambles. After many attempts to do it while I was
mid-way texturing I kept abandoning it because I ‘didn’t get it’ and it ‘wasn’t
going right’. I’m not sure why I thought anything would change if I left it
till last! I really feel like my rigging let me down because I was just so lost
with it and didn’t leave myself enough time with it, despite knowing it would
be difficult.
As well as this
I neglected to model an accessory, despite having one in my concept. Part of
the time I simply forgot and then the rest of the time I thought ‘I’ll do it
later’, which ended up leaving me with no accessory!
Although my
model and my texture are of a relatively high standard (for me) I think it’s
definitely overshadowed by my awful attempt at rigging."
This week was also review week in which I received some really positive feedback on my model/texture as well as ways to improve it. I was also told I was working at B level at the moment and if I keep improving I should be on track for a first. I know grades aren't everything but it's nice to know your hard work is paying off and you're not quite as awful as you thought you were!
Study of Frederic Leighton-Pavonia |